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Xcode 3 Unleashed

Xcode 3 Unleashed
MSRP: $54.99
Your Price: $34.64
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Manufacturer: Sams
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Xcode 3 Unleashed Features

ISBN13: 9780321552631
Condition: NEW
Notes: Brand New from Publisher. No Remainder Mark.
 

Accessories for your Xcode 3 Unleashed

Cocoa(R) Programming for Mac(R) OS X (3rd Edition)
The iPhone Developer's Cookbook: Building Applications with the iPhone 3.0 SDK (2nd Edition)
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Additional Xcode 3 Unleashed Information

Apple’s new Xcode 3 is the most powerful Mac development suite ever created. In Xcode 3 Unleashed, renowned Mac developer Fritz Anderson has written the definitive guide to making the most of Xcode 3 to build any Macintosh or iPhone application.

 

Anderson leads you through a simple project that covers the entire Xcode 3.x development lifecycle. You’ll walk through building and debugging command-line tools, creating Mac OS X user interfaces, modeling data, localizing languages, compiling applications, and much more. Along the way, he introduces each of Apple’s remarkable development tools from the latest version of Interface Builder to Instruments—a powerful new tool for analyzing and optimizing your code.

 

Anderson shows how to manage your source code in any environment, whether you’re working solo or participating in a worldwide team. He thoroughly illuminates Xcode 3’s build system and shows how to make the most of Apple’s performance tools, led by the deep and powerful Shark statistical profiler.

 

Systematically updated for Xcode 3.x, this is a comprehensive revision of Anderson’s previous bestseller, Step into Xcode. Its breadth, depth, and practical focus will make it indispensable to every Mac developer: experienced programmers upgrading from Xcode 2 or migrating from CodeWarrior; UNIX/Linux programmers moving to Mac OS X; even new programmers.

 

Detailed information on how to…

Succeed with every stage of the Mac OS X application lifecycle Make the most of Xcode 3’s core tools for editing, debugging, testing, and compilation Get the most from new improvements to Interface Builder Create robust applications using the Model-View-Controller paradigm Utilize dynamic libraries and frameworks Build Universal Binaries to run on both Intel and PowerPC Macs Add Spotlight searchability to data files Profile memory, I/O, graphics, and threading in real-time Accelerate both your applications and your development processes Leverage new improvements to the Xcode documentation system Avoid header ambiguity, disappearing links, and other Xcode development pitfalls

Introduction 1

 

Part I: The Life Cycle of a Mac OS X Application

Chapter 1: Kicking the Tires 11

Chapter 2: Simple Workflow and Passive Debugging 19

Chapter 3: Simple Active Debugging 29

Chapter 4: Compilation: The Basics 39

Chapter 5: Starting a Cocoa Application 47

Chapter 6: A Cocoa Application: Views 63

Chapter 7: A Cocoa Application: Controllers 75

Chapter 8: Version Control 93

Chapter 9: Property Lists 117

Chapter 10: Libraries and Dependent Targets 141

Chapter 11: File Packages and Bundles 153

Chapter 12: Unit Testing 167

Chapter 13: Creating a Custom View 181

Chapter 14: Dynamic Libraries and Frameworks 203

Chapter 15: Documentation in Xcode 221

Chapter 16: Using the Data Modeling Tools 243

Chapter 17: Cross-Development 267

Chapter 18: Spotlight (or, How to Build a Plug-in) 281

Chapter 19: Finishing Touches 301

 

Part II: Xcode Tasks

Chapter 20: Navigating an Xcode Project 331

Chapter 21: Xcode for make Veterans 353

Chapter 22: More About Debugging 373

Chapter 23: Xcode and Speed 395

Chapter 24: A Legacy Project 403

Chapter 25: Shark and the CHUD Tools 421

Chapter 26: Instruments 437

Chapter 27: Closing Snippets 461

 

Appendices

Appendix A: Some Build Variables 475

Appendix B: Project and Target Templates 485

Appendix C: Other Resources 501

 

Index 507

 



 

What Customers Say About Xcode 3 Unleashed:

So the reader gets to jump back and forth repeatedly, making the quality issues much more frustrating.It's sad that modern computing books have so many errors, but I think we're all used to it by now. Some code is missing, other code is wrong. This book was not quality checked. This book is much worse than expected. The first big project does not work, as reported by another reviewer. Each section introduces the code, concepts, visual layout, and then instructions IN THAT ORDER. It says SAMS but I think it's actually by Wrox. It's THAT bad.

Some of the difficulty in this lies in the poor editing job that SAMS does: missing code, rearranged paragraphs, are just a couple of the editing issues. In his introduction, the author states that he designed the book to be useful for both experienced developers and those new to OS X. Several times I could not understand something and only after giving up and going on did I find it explained a paragraph or 2 further along. In this it must be said that he failed. It is not possible for an inexperienced OS X developer to follow the examples in this book without a lot of extra help. And there was NO troubleshooting help when things didn't work.On the plus side, if you are familiar with OS X development, this is a good course in learning how to use all the different features that XCode 3 provides. So if you read the title and ignore the introductory exaggeration, this book can be a good tool for the right developer

I needed a clear description of how to get xcode working with SVN. The chapter on SVN stepped me through it. Not every instruction was precisely correct, but it was close enough for me to get it working pretty easily.

The book starts of with a great intro then 5 pages in its like BAM. I couldn't understand anything and the back of the book mention iphone and ipod touch which is not talked about at al in the book. all 25 chapters are about designing an app for mac os x and when i downloaded the project from the c.d. it compiled fine the only problem was that it didn't do anything.

This book is definitely not for those new to Mac development. I felt as though it wasn't properly proofread by the publisher before being released.There's no doubt that the author knows XCode and Mac programming inside and out, but his ability to articulate his experience and skill into something that can be consumed by others leaves something to be desired. Instead of neatly organizing lists of tasks for a project, and separating out explaination of more abstract concepts relative to the language and environment, everything is mixed together in no particular order.

This book was a very poor choice for my introduction. Any given paragraph might have a task (usually 1 of many), mixed in with a partial explanation of a concept, mixed in with information about the environment or OSX, mixed in with the authors personal feelings on the matter. I'm a C++/C# dev from the MS side of the spectrum who decided to try and get some experience with Mac development.

It reminded me of listening to a colleague at work who has ADD explain something. Having come from the MS world, I'm used to a certain quality in terms of how concepts are laid out and examples are structured in a book. In this book, I found the examples needlessly complicated and poorly explained.

It was painful to try and navigate through. It likely would have been easier if I were a veteran Mac dev using this as a way to brush up on the latest and greatest, but for someone new to the platform, this is a horrible choice.

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